For more information, see post-processing effects. The post-processing effects node comes after the forward renderer and controls the post effects in your game. For more information, see Debug renderers. The debug renderer is used by scripts to print debug information. ![]() You configure the forward renderer properties in the forward entry node. The forward renderer is also where you set virtual reality options. Why not a new Compositor Given that KWin was designed as a X11 Window Manager and later as a X11 compositor the question is valid, why not to implement a new Wayland compositor from scratch. In a typical setup, the forward renderer renders almost everything in your scene. Since 5.4 KWin is able to manage Wayland clients and this allows to start a Plasma session on Wayland. In the Property Grid, next to the entry point you want to connect ( Editor, Game or Utility), select the renderer you want to connect to.įor information about the different renderers, see Scene renderers. For example, the game and editor might share the same forward renderer and post-processing effects while your single view uses a separate forward renderer.
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